30/11/2012

Durr's favourite scroll: Iron Whip




Currently my favourite card in scrolls has to be Iron Whip, it's versatile and low cost. Whilst a very new card, being one of the recently released energy cards, it can really pull it's weight.

The general usage I find for it early game is the 1 poke damage, useful for removing memorials and Sister Of The Fox. By removing these 2 early on you can slow a growth deck down significantly by removing targets for an early Fertile Soil.

The reason I take Iron Whip over Shock in my deck is late game Shock becomes a bit useless 2 damage can often be entirely negligible  However decreasing a friendly units countdown by 1 and increasing their attack by 1 is amazing. Using this on a unit such as an Iron Ogre when the enemy isn't expecting it can lead to victories.

Lastly, this card when combined with a Copper Automaton means you can get 5 hasted damage on the field, which in itself is nasty and can deal with those pesky Great Wolfs and Kinfolk Veterans  But if you manage to get a Magma Pack on this speedy bugger, you're looking at 10 damage - AKA smash an idol in 1 turn.


Cost: 2 Energy

Type: Spell

Ability: Target unit takes 1 damage.
It's attack is increased by 1 until end of turn
and Countdown decreased by 1.

Rarity: Uncommon (supposedly)

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