HOW TO PLAY THE DECK
The way I play this deck is to defend for as long as possible, this enables you to get to the late game and use Jarraxxus as the finisher. This is sometimes a risky strategy, as it means you getting down to very low health. If you are playing against an aggro deck or a deck with sudden burst damage, you will need to be more careful. You will also want to be wary of using your hero ability when playing Hunters or Mages, otherwise you may find yourself with a sudden Fireball or Unleash the Hounds chipping away at the last of your health. This deck can also be chopped and changed around, for example Molten Giant fits quite well into this deck, as would the Mountain Giant. On the other hand, if you are looking for a more budget option then Argent Commander is a must have.
The way I play this deck is to defend for as long as possible, this enables you to get to the late game and use Jarraxxus as the finisher. This is sometimes a risky strategy, as it means you getting down to very low health. If you are playing against an aggro deck or a deck with sudden burst damage, you will need to be more careful. You will also want to be wary of using your hero ability when playing Hunters or Mages, otherwise you may find yourself with a sudden Fireball or Unleash the Hounds chipping away at the last of your health. This deck can also be chopped and changed around, for example Molten Giant fits quite well into this deck, as would the Mountain Giant. On the other hand, if you are looking for a more budget option then Argent Commander is a must have.
REMOVAL
There is a lot of removal packed into the deck, will
Hellfire, Drain Life, Shadow Bolt and Mortal Coil. These are further enhanced
with the implementation of the Azure Drakes. Shadow Bolt and Mortal coil are
great for taking out the pesky Chillwind Yeti and other creatures with 5
health. Siphon Soul is used for taking out the big creatures and anything which
has been buffed to hell, or annoying legendarys such as Ysera. Do not waste Siphon Soul on a smaller creature unless
absolutely necessary.
BACKBONE OF THE DECK
The main basis of the deck is the Ancient Watchers, which
when combined with Defender of Argus or Sunfury Protector, can be used as
powerful defence. And if you silence them with Spellbreaker, they can become a
powerful attacking unit. These are also useful late game, as they only cost 2
mana and can greatly slow down your opponent. The downside is, if you don’t
draw Defender of Argus/ Sunfury Protector or Spellbreaker, then you have the
difficult choice of either dropping an Ancient Watcher to use later, or using
the Warlock hero ability.
EARLY GAME
Most of the early game with this deck is using Sunfury
Protector, Earthen Ring Farseer and Hellfire, along with the other removal
cards. This should allow you to maintain control of the board and using the
Hero ability when needed. Earthen Ring Farseer is surprisingly good early game
and it’s healing ability can be used on either your hero or your minions. Even
if he isn’t needed for healing, it’s still a great 3 drop. A lot of the time in
this deck you may have a buffer card that you are forced to play by itself (for
example, Spellbreaker with nothing to silence), but this isn’t necessarily a
bad thing and having a creature is better than no creature.
LATE GAME
When moving into the late game, the aim is to set yourself
up to use Jarraxus. Ideally you want to have some form of taunt or at least a
creature. This will prevent things like Leeroy Jenkins ruining your day. You
should also be careful when playing against mages, Pyroblast followed by a
Fireball can take out Jarraxus in 2 very painful turns. You can try to wait
them out, but generally if the mage has only a few cards in hand it’s safe to
transform.
WEAKNESSES
Probably the main weakness of this deck is aggro, especially
if you are unlucky enough not to draw hellfire. I find that the Dread Infernal
works well against aggro, but with this being a 6 mana drop creature, you will
probably have lost a lot of health by then already. Your best chance is to draw
until you get Hellfire then when you get to about 15 health, think about using
Jarraxus. You may also be forced to throw a big creature under the bus to try
and slow them down. Don’t be afraid to Shadow Bolt a creature with less than 4
health if they are buffing creatures, for example Warsong Commander has 3
health – but you want to get rid of that as soon as possible.
STRENGTHS
This deck has an unbelievable amount of defence, and is extremely
difficult for someone to break through. The Ancient Watchers combined with Spellbreaker/Defender
of Argus are a sudden major problem for your opponent to deal with. The amount
of removal also allows you to maintain board control, while buying yourself
more time to draw the cards you need.
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