The game opens with the main protagonist, who is a journalist investigating the strange going-ons of an asylum known as Mount Massive (yes I did giggle at the name). Even standing outside the asylum with the thunder in the background, I felt extremely tense and yet eager to see what horror awaited me inside.
Much of the gameplay is focused around completing objectives while staying out of the way of the frenzied inhabitants of the asylum. Along the way you collect confidential documents, which provide a small insight as to why they are set on cutting you into pieces. Although the story itself is not much to write home about, and probably won't be the reason you keep coming back to Outlast.
Perhaps the scariest element of the game is the fact that you can’t actually fight back. Although there are a number of objects which could potentially be brandished as weapons, your character seems to have an innate fear of confrontation and much prefers to hide away in lockers (or under beds, in toilet stalls, etc) instead.
The closest you will get to a battle is flinging the mouse around wildly if someone grabs you, or slamming a door in their face. Wondering around with only your camera to protect you, is a truly terrifying experience (the bits of body parts scattered around don't help much either). Although this is not a new concept in horror games, it is definitely one that works.
Aside from getting dangerously close to horror clichés (crazy people in an asylum doesn’t scream originality) and an overuse of jumpscares, Outlast is definitely a strong contender in the horror genre market. The game itself is fairly short (although that depends on how much time you spend cowering in lockers), but overall it is definitely worth a play through. And if you are as much of a scaredy-cat as I am, you will be in for a frightening experience.
If you want to see more, then you should watch my Let's Play series - videos are below.