Visit our scrolls corner

Hurr and Durr's thoughts on Mojang's TCG Scrolls.

Hearthstone

What you want!? - Frostwolf Grunt

Portal 2

Well done. Here come the test results: "You are a horrible person." That's what it says. We weren't even testing for that.

The 32bit Kitchen

32bit Generation, from Sega Mega Drive II to Playstation 1 Great games from this amazing era.

XCOM: Enemy Unknown

Welcome to the XCOM Project.

19/09/2013

Scrolls ESL Opening Cup


The first official tournament which Mojang have been involved in will be commencing this weekend, and we couldn’t be more excited ! After we both finished in top positions in the unofficial ScrollsGuide tournament, we are keen for more competitive play. You can sign up by going to the official ESL page here http://www.esl.eu/eu/scrolls/news/228445/ (and also have a sneaky peek at who’s already registered).

It seems that Decay splash Growth is still the predominant deck in Scrolls, however this may also prove useful to those who have attempted to make ‘anti’ Decay decks. Either way, most players will be playing around Puppet Solider + Nutrition, or playing it themselves. It will be interesting to see what decks players have come up with; original decks are always fun to play against. New scrolls have introduced on the test server, but they won’t be released before the ESL tournament begins, so everyone should be on equal footing in terms of available scrolls.

It would be surprising if the winner of the tournament wasn’t playing Decay, but we would be pleasantly surprised ! There are some top players signed up to the tournament, so winning will be no easy task. However, the top prize is well worth the struggle ! If you haven’t seen it yet, this is what you could win https://scrolls.com/2013/09/look-what-the-winner-of-the-esl-tourney-gets#more-3375. We will both be recording our tournament matches, and hopefully we won’t fail on the first match. I suspect a lot more people will be online this week, sorting out decks and getting some much needed practice.

Good luck to everyone who enters, and maybe we’ll see you in game !

07/09/2013

Gone Home Review





Gone Home is more of an interactive story than an actual game, but this shouldn’t stop you from enjoying this unique and refreshing experience. The opening of the game sets an unsettling mood; you are in control of Kaitlin Greenbriar who arrives home at night, in the middle of a thunderstorm. There is a note from your sister Sam on the door, who says she has gone away and that we are not to worry (which of course, has the opposite effect).




If you go into the game looking for an ‘Amnesia’ like experience, then you are going to be disappointed. Upon entering the gloomy house, my first steps were quite timid as I was rather expecting a sudden jump scare – but my fears were senseless. No matter what dark secrets I uncovered, or hidden passageways I descended down, the house remained silent.




But this sense of fear soon fades and you are then immersed into this unknown family’s world, with fragments of their lives scattered around like pieces of a jigsaw, just begging to be exposed. The house itself is a pleasure to explore, with so many interactive items you can inspect; although not all of them serve any actual purpose. However, there are some real gems amongst the dispersed objects, such as a piece of paper with Chun Li’s Street Fighter moves written on it.




While these items seem like junk at first, they do create the feeling that you are in a real house, occupied by real people with typical yet troubled lives. They also help to create a sense of the characters personalities, which is critical as they are physically absent for the duration of gameplay. This can be as subtle as a cinema ticket stubb, or as glaringly obvious as a hotel matchbox with a time on it.




The real backbone of the story comes in the form of snippets from Sam’s journal, which are played to you when you pick up a particular ‘trigger’ item. The voice acting of Sam’s character really brings her to life and creates a deeper understanding of her motives for leaving. The unraveling story does leave you feeling slightly dejected, but this is just part of the experience.

There is no right or wrong way to make your way through the main story, although if you plough right through it, the game is rather short. Your experience of the story is really what you make it, and even once you have come to ‘the end’ you can still continue to explore the house and perhaps uncover something which you missed earlier on. Although truthfully I did feel slightly empty at the abrupt ‘ending’ of the game, perhaps because I was hoping for something more sinister.



The £15.00 price tag is fair considering the attention to detail and the interactive-ness of the game, but those who want something a bit more fast-paced should stay clear. Overall, I would recommend Gone Home to more patient players who really enjoy sinking their teeth into a gripping story.