21/01/2014

Scrolls Vs Hearthstone



We have both played Scrolls since Alpha, and have been playing Hearthstone for a few months. Many people have asked us how the two games differ, and since this cannot be answered simply, we have provided an honest and fair comparison below.


Gameplay



This is where Hearthstone and Scrolls differ greatly. Hearthstone’s gameplay is quick, ruthless and unforgiving. There is much back and forth between players and games can end in a matter of minutes if things go badly, on average games last about 10-15 minutes. The fast pace of the game adds to the excitement as a game can turn around very quickly and different tactics need to be deployed.

Scrolls on the other hand, feels more like a game of chess. There is tactical movement involved, which requires a lot of thinking (and sometimes a lot of mathematical calculation). Then there are 5 idols to destroy, a game of Scrolls with two well matched players can take on average between 20-30 minutes, with my longest game reaching well over an hour.


Thus we may assume that Hearthstone is geared more towards ‘casual’ gamers, although I hate using that term.  We have read people describing Hearthstone as a more ‘dumbed down’ version of magic. However, we never felt that this was really fair given the complexity of some of the cards in the game (such as breaking out awesome Rogue combos). I would also like to make clear that Hearthstone is not ‘easy’ and even seasoned TCG players will enjoy the different aspects of Hearthstone.

When it comes to Scrolls though, no one has ever called it ‘dumbed down’ and in fact has sometimes steered too far into the ‘too complex’ zone.  It can be difficult to understand how some Scrolls work due to the complicated wording, and newly introduced Scrolls sometimes end up being abused in ways not originally intended (no thanks to certain Youtubers :P). However, credit has to be given to Mojang who work hard to quickly fix any known issues (which leads me to my next point..)

Development


One of the reasons why we became so attached to Scrolls was due to the heavy involvement from the development team at Mojang. They were extremely interactive with the community throughout alpha and now beta. This made players really feel like they were shaping a game for the players and not just to make money. The downside however, is the length of time it took to develop the game. The beta release was pushed back continuously, which was frustrating – especially for the Alpha players who couldn’t wait for some ‘fresh blood’. Once the beta release hit, it was a long time before new cards were released on a regular basis. 


This is perhaps where Hearthstone is strongest. With the artwork pretty much copy/pasted, there wasn’t much work for Blizzard to get on with. Therefore a huge collection of cards were already available to players. However, there is one very big BUT here. Hearthstone feels EXTEMELY ‘pay to win’ (We will elaborate on this later).

Cost


As mentioned previously, while Hearthstone is a free game at the moment – it’s actually very ‘pay to win’. The reason for this, is ultimately down to the fact that there is no trading whatsoever. Cards can be unlocked through packs, which are bought from in game gold, or real money. In game gold can be obtained by winning matches against players (not AI) and completing daily quests (such as win 3 games as a Rogue). Cards can also be ‘disenchanted’ to get dust, which can then be used to craft new cards. Unfortunately, cards are disenchanted at 1/4 of what it takes to make a card on an equal level, which is a very steep cost. It all leads down a terribly ugly and expensive cycle. I have come to a point in Hearthstone where I actually cannot progress any further in ranked due to not having as many legendry’s as other players.

To win in-game gold you need to win games, to win games you need good cards. To get good cards you need packs, for packs you need ….gold ! (see where I’m going with this?). Eventually you will get sick of having your ass kicked by players and succumb to the £1.99 charge for 2 packs. But to your horror, you have unlocked zero cards for that fancy Mage deck you’re building and have a load of Priest cards you don’t know what to do with. This would have been easily resolved with trading, but Blizzard have kindly taken that right away from you.


Scrolls is currently priced at around £12.95 and trading is available. You can earn gold from playing against the AI or others players, completing trials and getting achievements. You can also sell your spare cards for gold to other players. Meaning that new scrolls are never too far out of your reach. While Scrolls does have a pay aspect in the form of shards, these limit you to the scrolls available in your store only – and these change every 3 days. So ‘pay to win’ is definitely not an issue here.

Drafting


Drafting is a core concept within TCGs and a fun game mode, but the drafting style of hearthstone is a bit restrictive. You’re locked into picking your class from a choice of 3, which are randomly generated from the pool of 9.  This can be damning at times if you haven’t practiced with all classes, as you need a good understanding of key cards and strategies for every class so you can plan your draft deck accordingly.


Scrolls on the other hand, lets you build any faction deck you wish, should you choose to, being able to plan ahead by seeing what’s in the next few packs you will open. Once your class is selected in Hearthstone, you will then be given neutral cards to choose from and class specific cards with a set amount of rares/legendry’s/epics thrown in, your opponents will have had the same range of rarity in cards as well. Scrolls picks can be a tad punishing as scrolls that are rare for standard games are often not as useful at all in draft, but commons such as ‘Charge Coil’ suddenly become very powerful within the draft format and the variety in decks decreases as there starts to become a very clear ‘pick on sight’ list.


So whilst hearthstone is restrictive in class, it does ensure everyone is on more of an equal playing field, Scrolls gives your more freedom of choice in what deck you wish to play but unfortunately you can end up on an unfair playing field with some commons being very powerful in this format.

Conclusion

Both Hearthstone and Scrolls have their pros and cons, but at the end of the day it all comes down to which game you enjoy playing more. I like the fast pace of Hearthstone, how easy it is to get into and that the premade decks are actually good. But after reaching a point where we have to keep paying money to get any further, my interest in this game has rapidly decreased.

Thinking about it, both myself and Durr haven’t played Scrolls in at least a few months (probably more), but every time we try to come back to it we feel like it’s not as easy to come back to. It also feels more difficult to make your own deck and there often seems to be a big meta which players have to try and fit into. However, there are thankfully a lot of YouTube videos and helpful players willing to help, which is why I’m now considering brushing off the dust and giving Scrolls another go.



5 comments:

  1. Great Article :)

    It's interesting how you've described HS as easy to get into and difficult, at later stages, to progress.. Yet Scrolls is difficult to get into but once in you are pretty much able to progress according to your understanding of the game.

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  2. Great Article guys :)
    And when you are ready to come back, I will be here with open arms ready to help you, I am sure that we can get both of you into the 1700s at least :) New cards soon also on test server

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  3. I feel like you skipped out on the art style / themes / atmosphere. While i imagine Hearthstone is more fun because of its faster pace and simpler format, i prefer to encourage Scrolls for its strategy and creativity, and being a unique game (hex cards). One of the things that i think Scrolls clearly tops Hearthstone on is the atmosphere. With nice music and a very well themed UI format, the ingame background and consistent art styles really puts players into the experience. Hearthstone has the cheesy board layout with little catapults that will flutter when you move your mouse over it, and when you attack your enemies a comic book type effect (pow) will show up.

    Once Scrolls has released more scrolls (freeing the metagame), made the games somewhat faster paced (they have been openly trying for a while), and put some more work into judgement then i think Scrolls will top Hearthstone. While Hearthstone will always be the favourite for its simpler concepts and pacing, it doesnt offer the same involvement, the atmosphere, strategy, and trading card concepts that make Scrolls so good.

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  4. You raise a valid point, we do love the artwork of the various Scrolls units and this is something which definitely gives Scrolls more appeal for us. Don’t get me wrong, we have enjoyed both games (and still do) but that’s not to say that either game is perfect and there is always room for a little improvement.

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  5. Wonderful review, seems to mirror what I've heard a lot, except I'd probably compare hearthstone to checkers- where after every ten wins or so you loose a piece unless you pay a few bucks to get it back- and scrolls is chess.

    Anywhoop, drop me a line when you come back.

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